Game
provide highly contextualised problem-solving spaces
support highly engaging, individualised learning
bridge in-school and out-of-school learning
high emotional impact
create communities of practice
allow for embedded assessment.
Of Design of Good Games:
Does it prepare future learning by providing students with a shared experience the instructor can reference?
Does it introduce new concepts and skills, or is it designed to practice and automate existing concepts and skills?
Is it designed to teach important life skills such as team collaboration, creativity, or problem solving?
Read the full article here: http://www.nyu.edu/about/news-publications/publications/connect-information-technology/2012/04/30/video-games-and-the-future-of-learning.html
provide highly contextualised problem-solving spaces
support highly engaging, individualised learning
bridge in-school and out-of-school learning
high emotional impact
create communities of practice
allow for embedded assessment.
Of Design of Good Games:
Does it prepare future learning by providing students with a shared experience the instructor can reference?
Does it introduce new concepts and skills, or is it designed to practice and automate existing concepts and skills?
Is it designed to teach important life skills such as team collaboration, creativity, or problem solving?
Read the full article here: http://www.nyu.edu/about/news-publications/publications/connect-information-technology/2012/04/30/video-games-and-the-future-of-learning.html